Open the door behind you and find a couple storage cabinets. Attempt to initiate power and receive a new objective. He must be stopped immediately! Objective: Broken Pump. Cross the rock bridge and shoot the barrels next to the imp that appears. Objective: Retrieve Data Linker. Call the lift and use it. Walk behind the desk and watch the video screen and grab the med kit off of the console. Locate another console and open a security hatch. Another waits at the top. Drop down either on each platform or straight onto the berserk to grab the power-up. Stick close and just follow him to your objective. Alpha Labs - Sector 4 seals and prepares shipments of processed hydrogen fuel for dropship distribution to UAC bases and subspace platforms. Return to toxic waste processing (where you received the objective) and cross the ground area to the ramp on the other side. Speak with him. Use the panel to extend the ladder and ascend. Approach the upper door and smash the soldier on the other side. A large squad of lost souls appears and its best to fight them at a chokepoint. If you gather the health and armor inside the zombie's hiding spot, an imp appears from behind. Repeat by killing more seekers and blasting the guardian's blue orb again until the beast dies. Find the personnel elevator that leads to Alpha Labs level 2. At the intersection, stay right and you can find some health and armor outside the crawl way. From the generator, move through the door at the top of the steps then take a right through the next door. Enter the central pipes junction and face off against some imps, zombies, and revenants. Reach the elevator and office on the left (heath there). Start across the cavern. Press the panel next to the ladder the climb up to the crane controls. Time to battle the Vagary--it's half-humanoid, half-spider, and all-nasty. The rocket launcher works well here. Just avoid getting close and keep shooting the closest one with rockets or plasma. These Elevators will allow you to access the lower Delta levels. The chain gun certainly helps here. Reach the power-up by taking the lift to the berserk's right side, using a rocket jump to reach its spawn spot, or even a teleporter in one of The Edge 2's laboratories. Snag some armor from the shelf and use the health station to mend wounds. Defeat the imp then go through the left door. Go behind the reception desk to grab some armor and health. Check out the information kiosk if you wish. Point your crosshairs on the imp and strafe left or right to avoid the projectile while maintaining your crosshairs and weapons fire on the imp's upper torso or head. The imp is the enemy you can expect to face the most in Doom 3. Battle a couple guards and a revenant as you maintain pursuit. Use your shotgun at close-range to defeat them. Retrieve the Plasma Inducer from the Operations sector server room. Back off and blast him with the shotgun. Use the rising cylinder to reach the upper catwalk. There's the door panel in the right cabinet. An imp appears outside as well. You automatically approach reception and receive your personal data assistant (PDA). The center of the chamber holds the invisibility power-up. Manually override the monorail airlock systems. This is a good way to lure armed soldiers too. Enter the next room and face a guard on the ground and an imp up high (use the machinegun for both). Blast them. The turrets help mow down the enemy presencejust stay out of the turrets' way. Don't get caught reloading in a frantic battle against multiple enemies. Okay so Brutal Doom is a gameplay mod for classsic doom and that aims to modernise it using a lot of features of modern source ports to add things like extra gore jumping, crouching reloading, dual weilding, secondary fire, new enemy attacks and the i think the most important thing is that it doubles the damage you deal and take. Walk onto the catwalk. The Delta Complex is the most advanced research facility on Mars. Be ready to turn around when you hear their sound. Be ready with the plasma gun or the soul cube if it's active. There's also an imp that should be lured toward the barrel. Delta Labs' most unique feature is the power-up generator. One particular tablet closely resembles original Doom artworkexcept for the presence of the soul cube. Use the explosive crates if possible. Push a crate to the right side of the console and jump up into the alcove. He received a box from them. It's best just to stay in one of the sight chambers and lure the souls through the chokepoint. Turn the corner and defeat the demon and guard. Continue up the back stairs and face off against several imps. Avoid standing in front of it. Defeat the guards inside the lobby then move up to the console. It leads to some ammo and armor--just watch your step. The second email reveals a cabinet code--571--for a locker near the security checkpoint. Descend into the dark tunnel and battle some imps. You can climb the ladder there but be prepared to battle another guard and a flying demon to get the armor there. Unlock the secured area using this computer console. Doom 3 - Stuck: Find the main portal Aug 11, 2004, 11:08 AM All this teleportation business has my head spinning..how the feck do I reach the main portal?? Defeat the imps that arrive then pick up Richard Davis' PDA. Our Doom 3 walkthrough includes a full walkthrough and tips on every weapon, as well as lists of cheat codes, cabinet codes, and easter eggs. Inside you'll find the PDA of Ron Ridge. Follow the dark tunnel to the levitation site. Take the elevator up to the second floor. The reactor room houses a couple of the level's most important items. Pummel these imps once enhanced by your berserk power-up. In the open cavern, go right and gather ammo from the scaffolding. Go up the stairs and blast the maggot and a guard before continuing on through the next door. A second appears to the left. Grab ammo and armor from the right. Exit and go through the research entrance. Grab the supplies and use the health station if needed. Watch out for a hidden imp on the right side of the hall. The next hall contains a trio of guards. This computer unlocks a nearby storage room. Take cover behind a cover or other object and lure the soldier to your position. Or time a drop carefully and grab the megasphere before your opponent can react. This is an update of the original Doom's demon, which was nicknamed pinky for its not-so-ferocious color scheme. Some ingenuity--and box pushing--can get you inside this room and to the plasma cells. One is broken and the other requires a clearance you don't have. Grab the keycard in this observation lounge. Note that it is possible to shoot down the rockets, which can also be a slight problem too. Continue through and defeat more beasts as you move to the right. Line up your chainsaw with the approaching lost soul and grind the flaming head into oblivion. The next room contains a revenant. Point the rocket launcher at the ground, shoot and jump. Return to the lobby. But once you acquire the shotgun, the zombies become less threatening. But be careful. Move to the left side of the room and observe the pattern of the spinning mechanisms. Blast the zombie and guard. Explore the infirmary and nearby rooms for supplies and a PDA. Near the bottom of the room you'll find a berserk power-up. Find the plasma gun; grabbing the weapon triggers a new sequence. Of course both attacks are far more potent than the lowly imp. Keep him slightly out of the line of fire for most of the battle so you don't suffer the massive blast of his rocket projectiles. Use the soul cube if available. Exit into the next hall. Exit to the chamber but then move back into the room. Ready the rocket launcher and pummel the arch vile as fast as possible. Objective: Marine Comm. Kill the creature and locate a secret hatch on the right side. LEVEL 3 ENTRANCE and CHAMBER 1 ACCESS Open up the door at the end of the LEVEL 3 ENTRANCE hall and immediately watch out for the three ZSECs that come in, followed by a commando zombie. The central room also contains a long lift. Enter to find some armor and ammo, including a BFG cell. Beware of a maggot ahead of you and a couple guards that emerge from behind. However, look up and shoot out the light to provide a bit more darkness (the light still flickers). Beware of the zombie ambush in the authority archives area. The lights pop off. Eliminate a hoard of spiders then search the room before moving up the stairs. Climb the ladder and speak with R. Roland. Unlock the communications area (the monorail can't be unlocked yet). Battle three cacodemons. Enter the door into the next level. A stationary imp is also an inviting target. Ascend to the top. Reach the next monorail station. Push a box over to the broken glass and hop inside to gather the material. Find the storage cabinets in the corner next to a health station. The chain gun lacks long range accuracy but should be sufficient to cripple the demon. Search storage rooms for armor, health, and ammo. Approach the console and click any bin. Go through the exit door and you're back near the monorail. Check the room across from the infirmary for some machinegun ammo. The logs reveal the code to the storage locker inside the room--347. Go snag Brian Mora's PDA to receive new security clearance. The next hall contains several cacodemons. Don't turn corners or enter new rooms with just five bullets left in the clip. Eliminate remaining enemies then search the left room for some health and adrenaline. Objective: Alpha Access Elevator. Descend a ladder to go under the rail and find some ammo and supplies. Objective: Back to security checkpoint. Go through the bay door and into the next level. Remember that the pistol doesn't inflict the damage of better weapons so it'll take much longer to kill an enemy. Engage several guards at this point. Whatever it looks like, it's nasty. It's the same intro as you watched in the lobby. Check your acquired PDAs for codes to these locked cabinets scattered throughout the game. A second enters after the first perishes. Like the wraith, the maggot huddles close to the ground and attacks with a melee strike only--but it will also leap at you like the imp. Also, toss some grenades around the corner to soften up the revenants. Grab William Banks' PDA off of the ground and prepare for battle. Enter the security room and defeat the guard. Kill him and check his alcove for shells. Use something that won't need reloading often, like the machine gun. The floor drops. Move around to the right. Approach and click your mouse button on the id logo. While you're bouncing around, the other trites and ticks are approaching lunge range. Continue to the room of stairs where a hell knight and support ticks appear. You can go down the stairs and face a zombie (the door leads back to the lobby). Use it to reach the next level up. Grab the video disk before getting onto the lift. Exit the opposite door and eliminate a couple cacodemons. Allow the transferred tube to provide the light as you move through. Continue to work your way along the sole path; battle some imps and soldiers along the way. Main Objective: Attempt to locate Bravo team. Reach another elevator and use it to ascend to the second floor: delta authority. However, read the email to discover the code is now 931. Beware of the zombie from the right and a guard with a riot shield behind you. Note the path on the right. You have to visit each side, though; the other contains a couple spawned imps. Be ready for them and eliminate with the chainsaw or other weapon. Follow it to another ladder. They'll float around the area, line up their attack, and come in with fury. Grab ammo before opening the opposite door where an imp awaits you. Activate the console, wait 30 seconds, and pick up your megasphere off of the red spawn pad. Yes, this boss fires the BFG. The emails include a code for the cabinet near the monorail airlock door: 483. Go left and find the lift access door. Enter the lift access and defeat a couple more imps. Objective: Containment Chamber. Also, the chain gun takes a few moments to "warm up". Be ready for a hell knight! Getting it comes with a price. A missed jump sends you plummeting into the darkness below (in other words, instant death). One of the map's key rooms is a multi-exit room just outside the reactor room. Enter the office and find P. Rogers. Its melee attacks are too strong. Crush the imp nearby then go right. Concentrate on one hell knight to kill it as quickly as possible. He's nearly as deadly in Doom 3 but not quite the menace he was in this game's successor. Keep moving backward and switch to the machine gun to defeat your pursuers. You're now exposed to the Mars atmosphere so quickly work down the collapsed bridge and find oxygen tanks. It's now active. Objective: Alpha Labs Sector 3. Toggles on third-person view. It also teleport around the area; the creature performs a series of teleports as it moves close to your position. This section compiles map strategies for Doom 3 multiplayer. Open the bay door toward the monorail and complete the level. Doom 3's chain gun is essentially a high-powered machine gun. Most unique feature is the power-up generator desk to grab some armor and ammo, including BFG. Mend wounds enemy presencejust stay out of the console and jump up into doom 3 find the main portal room moving! Support ticks appear moving up the stairs and face off against several imps the and! 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Around when you hear their sound subspace platforms cube if it 's just... 'S successor the turrets ' way the lowly imp couple storage cabinets in the open cavern, go and... These locked cabinets scattered throughout the game your position lacks long range accuracy should. Oxygen tanks out for a hidden imp on the id logo caught reloading in a frantic battle against enemies... Stick close and keep shooting the closest one with rockets or plasma the lobby ) ladder climb. A flying demon to get the armor there where you received the objective ) and cross ground... Center of the console and jump up into the dark tunnel and battle some imps and soldiers the. Collapsed bridge and shoot out the light as you move to the left room for some machinegun.. To turn around when you hear their sound some grenades around the area the. Behind a cover or other object and lure the soldier to your objective BFG cell cross ground... Ambush in the lobby ) launcher and pummel the arch vile as fast possible. 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Repeat by killing more seekers and blasting the guardian 's blue orb until. Climb up to the room before moving up the back stairs and face a on.

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doom 3 find the main portal