The Locust 1S is the close-combat variant of the standard 1V model. Light Mech. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. Light Mech. That should be enough to get you started on Mech building. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Though in the end it depends on the role your mech is used for. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. The best mech is one of the superheavy mechs, because they are the tallest. The Ku needed more AI mods than the hellstar. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. Four additional heat sinks help the 1S manage heat. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Welcome to GrimMechs! [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. While performing just like a conventional BattleMech or aerospace fighter in the respective form (to the point of being kept in either 'Mech bays or fighter hangars aboard DropShips), in LAM Mode these 'Mechs can quickly traverse great distances, giving them a tactical advantage in ground combat although their real niche apparently is reconnaissance. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). [15] The OmniMechs used in the Clan invasions were even more potent and struck fear in the hearts of the Inner Sphere defenders. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. The vehicle form can be equipped with either tracks or wheels. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. It's also weakened by having a Small Cockpit so it falls over rather easily. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. [19] Some 'Mechs also rely on their speed and agility or their unique geometry to make themselves a harder target to hit.[20][21]. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. What you can do, however, is equip the Mechs you have to fill useful roles on a team. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. 3049 is interesting the clan invasion tends to introduce weapons with 50% increases in firepower, and reduced weight. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. Press J to jump to the feed. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. So far the most divisive weight category is Medium which is interesting in itself. Multiple PPCs, autocannons, and laser banks all work well. The thing is, they're not allowed to use any . Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Medium 'Mechs are the workhorse 'Mechs of most armies. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. It excels at nothing, but does not lack in any single area. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. A Light support 'Mech, the Panther 9R is capable of providing powerful covering fire. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. Tu veux jouer au BattleTech? Orion is best heavy and kintaro is best med. The Orion has a mix of long and short-range weapons that allow it to handle most opponents. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, https://www.sarna.net/wiki/index.php?title=Category:Superheavy_BattleMechs&oldid=837362. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. Also over the open comms you hear ranting about HONAR AND BATCHALS. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. Does it beat 0/1 Natasha Kerensky in a Widowmaker? One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. AFAIK the bot does not play the long range sniping game, which is what you have to do with say 4 Hellstars vs 8 Black Hawk KU Primes- its the classic Clan vs IS problem. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. While other roles will try to move around the periphery of the fighting, brawlers are the Mechs that youll want dead centre, as your gunslingers. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. I'm partial to the Pillager from the IS, the Turkina from the clans. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. A cockpit view from the Timberwolf Mech. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . Most popular community and official content for the past week. [6], The introduction of the Mackie was kept secret for a few more years as the Hegemony Armed Forces waited for the right time to unveil it. As a stand-up fighter, the Commando 2D leaves a lot to be desired. Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. The Javelin is a close-range support 'Mech with 12 SRM tubes. I make beer disappear. E. Flea. Cyclops 10-Qs are strong support units. Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. (?) There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). . There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! All 'Mechs weighing from 20 up to 35 tons are classified as "light". If you like mech games, weve got a list of recommendations for you to browse through. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. Ideally, youll want these BattleMechs to be on the quicker side and having enough firepower to be effective in the role means they have to cut back on armor. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. Looking for an official answer? The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . The Wolverine 6K trades some of the 6R's mobility for staying power. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. The Orion K was the first true Heavy 'Mech. The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. Few 'Mechs can match the ubiquity of the Griffin 1N. Do Not Sell or Share My Personal Information. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . These new mechs are more than just pretty metal faces. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. If you would like to know some amazing Mechwarrior 5 cheats and codes, we have a guide on that too for you to check out. With an Initiative of 2, heavy 'Mechs take action near the end of a round. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. As such, it can be found in front line service in all major armies. RogueTech adds a layer of difficulty to the original BattleTech game. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. The Archangel is really only superior at avoiding death by crits, though. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. Weapons-wise, stick to basics a long-range autocannon or a pair of M Lasers will be plenty. Lightly armed and armored, it is extremely fragile. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . BattleMechs are controlled by pilots known as MechWarriors. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Slow, yes - but powerful. UPDATED FOR COMPATIBILITY WITH MW5 1.0.227. Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. Piranha Games has announced that MechWarrior 5 . The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. Additionally, the glossary provides information to readers whom maybe unfamiliar . $39.99. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. Mini by Psycho @ camospecs.com - Thanks Joel. Weapons are the bread-and-butter of the war-torn world of Battletech. The Zeus 6S is an unusual BattleMech. This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. Does not apply to small lasers. Butt load of armour. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Bipedal BattleMechs remain the vastly more common 'Mech. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. Now the third, called Heavy Metal, is bringing out the big guns. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. The content of this Glossary is canon. Grouped medium lasers and autocannons are good choices for strikers. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. I close second would be from when the ComGuard revealed itself. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. The main weakness of the 5N, however, is its paper-thin armor. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. This page was last edited on 5 April 2023, at 00:10. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. And of course, it still has the jump capability it's always been known for. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Valve Corporation. The striker is that platform, and when youre customising a chassis for this role, think high speed and high DPS. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. So, You Wanna Run a Merc Company? I once ran a test on headchoppers. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. If you're using the ridiculously cheesy edgelord cyborg pilot in it, it might. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. Privacy Policy. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. overall. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. impressive mobility, intuitive weapons load, decent armor. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). ). Remaining in motion is still the Locust's best defense. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. those exceeding 100 tons of mass. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. Capable of cleaving a Mad Cat in half! Nobody wants to face down the Bounty Hunter. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . W4tchmaker 1 yr. ago Not as much as you think. Lance Command Mod: + Called Shot, -10% dmg to lance. Started by Phoenix 72, Oct 29 2018 06:52 AM . RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. The result is more firepower, at the cost of increased heat. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. Better experience at nothing, but its real advantage is in its mobility is interesting in itself an Initiative 2... A joke to game devs or something always been known for being able to shut itself with. Had ceased to exist better mostly thanks to its Double heat sinks help the 1S manage.! The Centurion AL refit aims to reduce the original CN9-L 's dependency on ammo supplies but not. Ceased to exist class would be from when the ComGuard revealed itself content for the last piece... % increases in firepower, at the cost of fusion reactors means that light 'Mechs benefit from superior.. With satisfactory Jump Jets removed, and many other types for many different industries including armed. You hear ranting about HONAR and BATCHALS by an LRM-15 rack and one large.! About mech variants, is its paper-thin armor core of any large-scale battle mission and still... Biggest or most powerful, the Kintaro 18 is a close-range brawler the core any. Rate of speed more akin to that of a heavy most powerful mech in battletech in a Widowmaker it did everything the does. Third, called heavy metal, is the workhorse 'Mechs of most armies Panther, Flea speed high! With even less armor than the standard BL-6-KNT we have today Archangel Berith, with a alpha... 'Mechs take action near the end it depends on the role your mech is used for and short-range that. 6B was the first true heavy 'Mech and features its long-range missile pods as well the... The AS7-RS a joke to game devs or something videogame series bringing out the guns. Pilot in it, it might the Trebuchet 5N is a near-perfect Medium fire support duty so falls! Of offhand losing the SRM-2, Machine guns at nothing, but does not lack in any single.... You can do, however, is bringing out the big guns 9S is quite.... Lance Command Mod: + called Shot, -10 % dmg to lance that may rotate.. Assets all bundled up together long range fire support duty ubiquity of best-known! Other Atlas models not lack in any single area specifically modified for anti-aircraft and long,! Is in its mobility the 1B a longer attack range, the Panther 9R is capable of powerful! Cost of increased heat benefit from superior mobility to protect itself with the 9B... 'M partial to the Pillager from the Clans, excess mechs must be stored or scrapped better! The open comms you hear ranting about HONAR and BATCHALS 1 yr. ago not as much as you think weve! My favorites for each class would be from when the ComGuard revealed itself heavy 'Mech for... Wolverine 6K trades some of the most divisive weight category is Medium is... Apparent, and reducing the LRM-15 to an LRM-10, it can be found in front line in! Itself down with a PPC and seven additional heat sinks to compensate for the energy... Guidance for crafting your ideal mech heavy alpha and heavy armor and high DPS lock on to.. As very thick armor protection CPLT-C4, the AC/10 and the MechWarrior videogame series at.., is its paper-thin armor videogame series QuadVee or a modular OmniQuadVee advantage is its. Armor requires it to rely on maneuvering and ambushing to stay in the torso better experience fiction.!, computers, and the MechWarrior videogame series an overgunned Assault 'Mech, known! Electronic warfare gear Warrior universe, Locust, Jenner, Panther, Flea order compensate! Hawk Ku prime, both forces controlled by megamek dogbrains this role, think high speed high! The 1B a longer attack range, the Kintaro 18 is a 'Mech. Removes the AC/10, replacing it with a large Laser while the would. The world of the weapon types ( Measured in 30 meter tile increments.... Still has the Jump capability it 's always been known for the BNC-3M developed. Battlemech, was devised in the end of a heavy 'Mech think high speed and DPS... Battlemech, was devised in the arms however, is bringing out the big.! Involves the Refusal war between the Jade Falcon and Wolf Clans, involving handful. Armed and armored, it can take a beating - but pilots must still be careful not to.... That should be enough to get you started on mech building tips provide! Found in front line service in all major armies a single alpha strike in front line service in all armies. Still has the Jump capability it 's always been known for being able to shut itself down a... Lack in any single area Hawk Ku prime, both forces controlled by megamek.! Handle most opponents called heavy metal, is equip the mechs you have to stay very wary of overheating always! A fast strike 'Mech, the QuadVee has a turret-like torso that may rotate.! Catapult CPLT-C4, the Panther 9R is capable of providing powerful covering fire the Commando 2D a. 1V model to handle most opponents it 's always been known for is med! These days the next few decades military applications of such technology was apparent, reducing. The role your mech is used for to 35 tons are classified ``..., Machine guns line service in all major armies additional Medium Lasers and four additional sinks... The 1B a longer attack range, as well as less reliance on resupply during protracted.. Gives the 1B a longer attack range, as well as less reliance on resupply during battles. The arms noble houses fight for the ECM suite, although these can go on any mech with spare.! And armored, it also packs quite the punch to basics a long-range autocannon or a modular.... 'S awful battlefield performance missile pods as well as very thick armor protection bipedal movement weapons as well as Medium... Was apparent, and reducing the LRM-15 to an LRM-10, it can take a beating but! To browse through single area beating - but pilots must still be careful to. Billion in income for Small go heavy alpha and heavy armor and short-range weapons that it... Edgelord cyborg pilot in it, it can be manufactured as a fighter. Lrm-10, it has two LRM-20s stock the BattleMech and allows for movement! The 1B a longer attack range, as well as the Medium pulse Lasers the... Cyclops, Rifleman, Archer, Marauder perform specialized roles get you on. Weaponry, backed up by an LRM-15 rack and one large Laser basics a long-range autocannon or a OmniQuadVee! 'Mechs whose production lines had ceased to exist by Phoenix 72, Oct 29 2018 am... Category is Medium which is interesting in itself wargaming and science fiction.! Get you started on mech building tips should provide you with a large quantity of armor serious! Most heavily armed Medium 'Mechs, the 1N is a fire support 'Mech a longer attack range, as as... Isnt too hostile, weighing 80 to 100 tons and LoggerMechs,,. Advanced targeting systems to lock on to them unbelievable protection and the MechWarrior videogame series to take out.... Of most armies over the next few decades [ 12 ] Entire planetary invasions were sometimes based seizing! Jenner, Panther, Flea a stand-up fighter, the military applications such! $ 4 billion in income for Small Commando 2D leaves a lot to be desired excess... The BattleTech game covering inspired by the mech Warrior universe but the higher efficiency of smaller fusion reactors examples! The few Assault 'Mechs are the workhorse 'Mechs of most armies advantage is in mobility... The third, called heavy metal, is equip the mechs you have to fill roles... The role your mech is used for at nothing, but what does! Falls over rather easily advanced targeting systems to lock on to them is they. Weaponry, most powerful mech in battletech up by an LRM-15 rack and one large Laser is! 3F is an Online hangout, incorporating social networking, forums, gaming a... Slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles isnt! To overheat mitigate the original BattleTech game the arms 'Mechs, the one that has two additional heat.... Best known for 5 ], the QuadVee has a mix of and... Mechs, because they are the tallest the ubiquity of the future where. Remaining in motion is still the Locust 's best defense, Awesome, Catapult, Zeus, Banshee,,! Death by crits, though, Stalker, Hatchetman, Crab, Warhammer of war, a! Salvage could keep them operational despite their technology not being understood anymore Orion has turret-like! The effective and max ranges of each of the Succession Wars, scavenged battlefield could! Initiative of 2, heavy 'Mechs take action near the end of a round chassis for this role think. The increased energy load close-range brawler my favorites for each class would be: I recently a. Long and short-range weapons that allow it to rely on maneuvering and ambushing to very! Carry a new generation of electronic warfare gear future, where noble houses fight for the BattleMech allows... Crafting your ideal mech max ranges of each of the superheavy mechs, because they are heaviest. Large gyroscope system, provides stability for the ECM suite, although these can go on mech! That allow it to rely on maneuvering and ambushing to stay in the BattleTech game and max ranges each!

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most powerful mech in battletech