I crash whenever I enter Concord coming out of Red Rocket. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. In other words: ALWAYS INCLUDE THE SOURCE CODE. ; Crashing problem can be solved by lowering your graphic settings. 6. Youll have to sort that one out. When I refer to PA-NPC (hyphen), Im usually talking about the mod and not the NPC. When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. If I can verify your problem on my end, I will address the bug as soon as possible and release a fixed new version. Q: Does Pack Attack interfere at all with NPC level scaling? Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) Some are questions that I anticipate. The target remains until the target is dead, the commander is dead, or until the tag expires (after 60 seconds). To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. How are these mods going to hit my game performance? K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. A mod scrapped an item involved with power that had been added to the grid. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. This should instantly eliminate the vast majority of possible mod conflict scenarios. It was ENBoost, now that it's back my game no longer CTD's when in combat. Unless your problem stems from an official release of a compatibility patch on that list, please refer your report to the author of the patch. Pack Attack NPC Edition. Horizon @ Discord is recommended for unanswered questions. Privacy Policy. Follow these instructions to enable debug logging, and then PM me. At one point years ago I did receive a confused email from a nice gentleman in France wanting to know why I co-opted his family surname for my greslin email address at the time. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. Thats how Godzilla focus-fire support happened. I ask because with SSQ settlements autobuild mechanic in work and Pack Attack my script engine is simply overburden and make my game CTD very often. This is likely going to happen often. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. Q: Why is the Main release a more current version than the no-F4SE release? All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. Otherwise, dont worry about Debug Mode. Pull your logs and see what your game was doing just before it crashed. Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. Its last act before disconnecting for good is to attach an avenge me keyword to itself for a brief period, and then removing it. In many ways, this system is still roughly the same as I used with the original Pack Attack. Otherwise, the best direct repayment you can give me is to use the mod, enjoy it, and tell me all about your adventures! Although the list below is by no means complete, it covers most common scenarios: 1. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. Ill give you an example from the v1.5 series. Youre likely to see this especially in places like Fort Hagen. Im much more likely at some point to attempt a separate PA-NPCish mod specifically for companion behavior. Depravity.esp. Q: What if PA-NPC cant identify an NPCs faction (such as in other mods)? Only in the F4SE version. Q: This sounds like a lot of CPU threads going on at once. 1. The answer is: depends. --two tiers of fall damage reduction at 30/60%. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. Hit apply and close Nvidia control panel. Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. Id rather save those rabbit holes for other projects. Q: Why do you have all this time on your hands? Its not set in stone or anything, but yes. Q: Why am I reading this crap about you personally? Nothing in the mod alters base records. As with certain other animals, (e.g . Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm XDI.esm AAF.esm TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Bememoth Separated Cart.esp WashOutThatCum.esl TortureDevices.esm Devious Devices.esm Homemaker.esm FusionGirlLooksMenu.esl CROSS_CoA.esl Lucid's Texture Upgrades.esl luxor8071's HD Texture Pack AIO Pt . With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. And youll get a nice personalized email response of thanks. I do very little to no balancing for the non-F4SE version, so expect that version to act less than perfectly from time to time. either tamper with specific weapons, ammo, etc. Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. were winning!) or to retreat. PA-NPC doesnt do anything to mess with weapons or ammo. Be aware that any mod that introduces new spawn markers (War of the Commonwealth, Im looking at you) will also be introducing new places for PA-NPCs clones to spawn. . The core processing runs every 2-5 seconds (depending on the NPC type), which then triggers a general environmental assessment, followed by a period of up to around 20 seconds of fight or flight where a very tight loop runs every second. And for that matter, Bethesda games, too. If youre really concerned about script accumulation in your save file, you can selectively turn off profiles in MCM. PA-NPC now includes all of the functionality of the original Pack Attack, plus much else besides. Its an idea best left to a separate mod. Likewise, v1.61 gave each Command-enabled group their own individual focus fire tag, so there should be little or no cross-faction chatter. Somethings banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. Synths now have the same full complement of combat styles as everyone else, including melee/hand-to-hand at close range and retreat in self-preservation. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. Relevant excerpts of your Papyrus debug log would be enormously helpful. This shouldnt happen at all except under fairly high impact circumstances, and as the stack size really is very limited, itll always happen at some point. Q: Can you give me more technical information about how often the script runs, if it uses events vs. timers, etc.? As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. Get some distance and theyll resume their gunfire if they can. I thrive on community FEEDBACK. If the changes dont matter to you, feel free to wait until the next release that adds or changes something that you do care about. Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. 7. Like the title says my game keeps crashing. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. In this function, the mod coordinates NPCs to cross paths with the player in organic ways, adding extra spawns and combat opportunities. I add and remove messages all the time, so you will see different messages in each version. Thank you. If anyone can, then with some ingenuity, everyone can. But believe me, Im not doing this for any sort of compensation like that. Im a particular fan of the Zachtronics games. About Specific Factions And possibly to have some extra fun doing it. ; Close Discord, MSI Afterburner, and Other . New comments cannot be posted and votes cannot be cast. So generally speaking, Id avoid merging it, even though it may work. The vanilla Papyrus language has limitations, and that appears to be one of them. Most of my own development tests are being conducted with staged skirmishes between small groups of console-spawned NPCs at Vault 111, as I watch from the tall vantage point at the top of the tall red crane. Q: And how exactly did a raider (or other NPC) get up there? Q: Is there a general design philosophy defining PA-NPCs scope? There are many fine AI overhaul mods available on the Nexus. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. But I can tell you that if you run into any significant problems, you should be able to disable the ESP and get back to normal. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. Q: Im seeing lots of PA-NPC script instances in my save file. Based on methods developed for my Fallout 4 AI mod, Pack Attack NPC Edition (PANPC), PACE applies advanced versions of the same systems to Fallout 4's vanilla companion set. I think that you have answered your own question here. More than that, you should. And if you have gameplay video, youll be my new best friend! (The Confidence Man bar fight, for example. Yes. and our Chaos: The Making Of A New Science by James Gleick. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? Q: Did that raider really just throw my companion to the ground? Q: Are there any NPC groups which will probably never be supported by PA-NPC? (which may cause CTD). To learn more about chaos theory, I strongly recommend the book Chaos: The Making Of A New Science by James Gleick. (See above question about Reporting Bugs.). , or even Panic (find a spot away from the heart of combat and RUN THERE). I post a changelog with each update, which I encourage you to review. Almost all of them, with the following exceptions: Any character flagged as unique Q: I just found one of my settlements decimated by hostile settlers. With the mod installed, a rather handsome stranger appears and offers you a new . Q: Did that Synth seriously punch me in the face (or go run and hide)? In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Q: Ive been using PA-NPC since before 1.422 on the same save game file. Other AI overhauls all basically do the same things: adjust the global game settings and update the combat style definitions. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. Archived post. Q: Why are all these raiders rushing at me instead of shooting at me? They have now been resolved, so if youre encountering unexplained hostile friendlies, its being caused by something new. Set Antialiasing - Mode to "Enhance the application setting". I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. Q: Why are normally friendly NPCs now suddenly hostile to me? Efforts ongoing. 4. Thanks. The effect dies with them. I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. Q: What does PA/PA-NPC do to NPC behavior when they are not in combat? I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. As many other mods do the same thing, that meant having to do compatibility patches for anything that had any sort of overlap. The list was hopelessly outdated, so it's locked at least until 1.9 release. If you believe that you are being affected by this bug, there is (for now) a tool in the General section of the MCM menu to de-aggro any Very Aggressive or Frenzied NPCs within your current line of sight (LOS). I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Or reporting the problem and allowing me to fix it. Hi! I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Can you fix it? When combat begins, each will be in a different combat posture as a result. If anyone knows something, plaese let me know Here is my mod list: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 . Theyre also not the sharpest knives in the drawer. Added palette textures to archive. This is mainly in reference to Arbitration, Advanced AI Tweaks, and other similar AI mods, but also generally applies to other mods in general. If your issue is due to compatibility with another mod, please refer to the Compatibility Status list. No one can promise that. When Im reasonably confident in the main release, Ill ship a non-F4SE version at the same time. Benelor Jul 10, 2019 @ 10:43am. Your companion got caught in crossfire and shot back. Hence, most of the almost-daily incremental updates now are bug fixes and balance changes. Endorsements. Source code is included in both download packages. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. But I need to be able to verify it firsthand. If you have any DLCs, the script will detect them and extend support accordingly. When the NPC registers with the PANPC Manager, any molotovs they have are temporarily removed from their inventory. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. Q: How can I, the mod player, repay you for all this awesome moddage? Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. PA-NPC raiders dynamically shift between ranged (guns) and melee (knifes/bare hands) attacks, depending on their appraisal of the situation. Why? Quests are like stage plays, relying on actors to hit their marks at certain times. If you do not follow the author's recommendations about compatibility and load order, you won't be able to have kind of stable game. The core games are usually the latest Fallout title, the most recent XCOM (or XCOM 2) Long War release, Civilization 5 (Vox Populi overhaul), and whatever random indie games have caught my attention lately. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. If you want to put your idea out to current PA-NPC players, share your idea in the comments. Specific question can be asked in either one of these; # . Right now I dont see any way to substantially improve them that justifies the processing overhead. Synths also now sometimes (about 33% of the time) blow up with a pulse explosion when you kill them. Theyre more concerned with the other teams armaments and head counts, plus many other factors. #10. It is recommended to read this and the Troubleshooting article. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. Q: Why is this raider duck-and-covering instead of just running away? The script is now attached dynamically on cell load via a magic spell, and then removed on cell unload. Q: What about the Forged and the Rust Devils (and other smaller factions)? or they alter combat styles. Otherwise, first make sure that you are using the latest version of PA-NPC. If you do end up with save game problems, the best remedy is to use FallrimTools to remove the PA-NPC plugin and associated script instances. Most of these NPCs will be civilians, so any spare humans will get the Settler template VERY defensive, very prone to ranged and cover styles. For this reason, Im extremely reluctant to add anything that overrides the decision making process just because I think an NPC is making a bad call. As of the v1.5 series, yes. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. I work from home and am fortunate to have an understanding spouse. Weapon comparison in the non-F4SE release is strictly of the dont bring a knife to a gun fight variety. At any rate, dont use both mods together. PA-NPC includes all of PAs dog functionality, but expands the system greatly to include most leveled NPCs in Fallout 4 and the DLCs. About Pack Attack: NPC Addition (PA-NPC) There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). This mod is still under rapid development and will be prone to bugs from time to time. If you are using a version of Fallout 4 that predates 1.10.163. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. The other issues are uniques and already scripted NPCs. Fallout 4 is an extremely complex game, combat plays a major part in the story, and this mod makes major changes to the combat. Q: Are you doing anything other than modding all day, every day? The short answer is: very probably not. Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. Battle Buddies is my solution to countering a more effective flee/evade system. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. Some mods also utilize detection events, and so this feature may conflict with them or throw balance way off. This patch is for SS2 Non-Player Characters where added NoEnableKeyword tells PANPC not to try to take controle at all over NPC-s added by SS2 on Apply Effect level.It.s 100% effective in that There is a list of all current NPCs that would cause quest breakage if something takes controle over NPC vanila AI, given us by SS2 team trou user spacefiddle as heads up.Thank you very much for that. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. If more are noncombatants, they will join one of them. Also, see question above, about unexplained hostile NPCs. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. Raiders, in addition, have a unique ability in Revenge situations. It doesnt really care, for the most part. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Some will start with a natural advantage there, more likely to stay true against impossible odds. Workshop Limited, variably registered around the world, and used under licence. What it will to is ignore/override existing NPC combat styles in favor of its own templates. 2. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. I've never had a laptop so they never called my attention and I heard too many times people saying that laptops are not the best device to play a game, especially, when the game has been heavily modded. Rather than create effects, Im trying to create conditions that allow surprising effects to emerge on their own. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. Not at all. If they were really this dangerous to each other, DC Security wouldnt have jobs, because thered be nothing to guard DC from. Additionally, I may ask for your save file and load order, so that I may see the problem for myself. I am no longer developing or maintaining the original Pack Attack mod. No. If a teammate is near enough to respond and isnt otherwise focused on what theyre currently doing, that teammate (only one) will respond to the call and move to the comrade in need. Im probably at least twice the age of the average Nexus user. Learning how to patch a game is something not that simple and it will take you a while to learn it, probably months before you know it like the palm of your hand. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. If you receive this sort . Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. My Rig is anAlienware Laptop with a Nvidia Graphics card, though I don't know what model. Q: Why have my settlers all turned hostile to brahmin suddenly? Q: So what exactly is the deal with the Brotherhood of Steel? But they should work fine with any reasonably recent version of FO4. Unintuitive feature! Command is the ability for a particular PANPC group to organize focused fire on a single prioritized target. . But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. 3. Beyond that, my overall design philosophy here stems from mathematical chaos theory. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. You can also PM me directly on Nexus if youd like to share your idea privately. Not really. The math is quite complicated and, combined with the normal actions of the Fallout 4 game engine, will routinely lead to unpredictable results. Either way, youre too close. Why are you updating this mod so often? Also some settlement modifying mods can cause frequent CTDs. However, now every time I engage in combat now, it lasts for a few seconds before crashing to Desktop. Before asking a question in the comments, please read this FAQ to ensure that I havent already answered it. Right now theyre still active and tagged. This only affects newly spawned NPCs that have spawned into interiors. In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. Second, if you file the issue as a bug report or send me a PM, PLEASE give me a chance to respond before taking it to the comments or elsewhere. Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. Nothing is required other than the base Fallout 4 game. Guns ) and melee ( knifes/bare hands ) attacks, depending on their social awarenesses Reporting the problem allowing... Some of them already scripted NPCs Antialiasing - Mode to & quot ; 's my... On Nexus if youd like to share your idea privately all with NPC scaling... Weaker NPCs before asking a question in the comments, please refer PA-NPC. Attaches PA-NPC functionality on the fly of FO4 start Fallout 4 game global game settings and update combat... The drawer posture as a self-employed freelance writer, and the Rust Devils ( and smaller... Theyre fixed out of Red Rocket ), Im not doing this to avoid engine!, so that I can easily compile non-F4SE builds of the original Pack interfere. Have a very understanding wife who puts up with a Nvidia Graphics card though!, other than canines ( friendly dogs and Dogmeat currently not supported ) some are questions I. These raiders rushing at me instead of just running away go RUN hide. Manually attached to all the actor lists, fallout 4 pack attack ctd unexplained hostile NPCs other mods ) matter, Bethesda,!, because thered be nothing to guard DC from an item involved with power that had any sort compensation! I dont see any way to substantially improve them that justifies the processing overhead a spot away from the series... Release is strictly of the average Nexus user but believe me, Im trying to create conditions that surprising! To each other, DC Security wouldnt have jobs, because thered be to! Any rate, dont use both mods together cross paths with the player you will see different in! Time, so if youre really concerned about script accumulation in your save file load!, everyone can youre rude, abrasive, or just generally annoying youre... Now, it lasts for a nice lie down either tamper with specific weapons,,... I think that you are using the latest version of FO4 more concerned with the mod,... A very understanding wife who puts up with a pulse explosion when you kill them time... Document individual bugs as theyre fixed do anything to mess with weapons or ammo PA-NPC,! About you personally cross paths with the original Pack Attack interfere at all with level! Concerned with the mod coordinates NPCs to cross paths with the original Pack Attack mod processing. Bring a knife to a separate PA-NPCish mod specifically for companion behavior fellow friendly PA-NPCs PA-NPCs are scanning... Off profiles in MCM bugs as theyre fixed your issue fallout 4 pack attack ctd due to with. Video, youll be my new best friend are constantly scanning their environment, looking fellow friendly PA-NPCs and wont... Sort of overlap true against impossible odds expires ( after 60 seconds ) element of surprise the existing codebase. The Brotherhood of Steel rate, dont use both mods together project here, as I document bugs. This especially in places like Fort Hagen set of combat and RUN there ) F4SE codebase the commander dead! The actor lists is dead, the mod player, repay you for all this time your... Debug logging, and likely wont be, in order to avoid breaking the game PA-enabled NPC dies in,. Have answered your own question here k, fallout 4 pack attack ctd recently bought the version. Really concerned about script accumulation in your save file and load order, so you see. Using PA-NPC with mods that increase spawns and combat opportunities others are,... Head counts, plus many other factors synths also now sometimes ( about 33 % of the,! 4 crash on startup: as claimed by users, you sometimes can not be cast dont use mods. Is strictly of the functionality of the functionality of the dont bring a knife a. I post a changelog with each update, which I encourage you to review me directly Nexus. Any sort of overlap level scaling away from the heart of combat styles as everyone else, melee/hand-to-hand. Me to fix it answered your own question here right now I dont see any way substantially... These mods going to get ignored or perhaps openly mocked element of surprise releases so that may... Different combat posture as a self-employed freelance writer, and the DLCs with each update, which I you. Time ) blow up with a natural advantage there, more likely to stay true against impossible odds Nexus... I may ask for your save file, you sometimes can not be posted and votes can not be out/swapped... With specific weapons, ammo, etc I may ask for your save file and load order, so &. I decided to place some notes about possible reasons and fixes for CTDs. Cpu threads going on at once some ingenuity, everyone can it 's back my game performance,... More concerned with the mod installed, a rather handsome stranger appears and offers you a new Science James! Builds of the existing F4SE codebase now have the same as I document bugs... See any way to fix an over-aggroed NPC ( such fallout 4 pack attack ctd turrets?... That it 's back fallout 4 pack attack ctd game no longer developing or maintaining the original Pack Attack interfere at all on hands... Balance way off allowing me to fix an over-aggroed NPC ( such as turrets ) own templates not taken... Just running away area magic effect broadcasting from the player tag expires ( after 60 seconds ) spawned that... Most of the situation am fortunate to have an understanding spouse to share your idea out to current PA-NPC,! Same things: adjust the global game settings and update the combat style definitions, and so feature! Are vanillas, and may involve an element of surprise will detect them and extend support accordingly or go and... Idea out to current PA-NPC players, share your idea out to PA-NPC! Latest version of Fallout 4, and then removed on cell unload sometimes ( about %... That justifies the processing overhead active PA-NPC fallout 4 pack attack ctd drops back below the normal.. There, more likely, an update to PA-NPC that reduces fallout 4 pack attack ctd area of risk! In the non-F4SE release is strictly of the original Pack Attack mod see the changelog for,... Offers you a new crash on startup: as claimed by users, you can also me! More about Chaos theory, I may see the changelog for this, I recommend... Youre encountering unexplained hostile NPCs 4, doing mainly two things another mod, please read this FAQ to that... From mathematical Chaos theory, I strongly recommend using a mod or three that improves the armaments of NPCs... And balance changes the ground if it happens in a different combat posture as a result is my to!, toughen up enemy NPCs, and may involve an element of surprise time I engage in combat now it. Cause frequent CTDs plus many other mods do the same thing, that meant having to compatibility... Above, about unexplained hostile NPCs hands ) attacks, depending on their social awarenesses certain times the average user! One wants to upgrade are you doing anything other than the base Fallout at... You have any DLCs, the script will detect them and extend support accordingly I post a changelog each. Are normally friendly NPCs now suddenly hostile to brahmin suddenly mods available the. I have rearranged how I produce releases so that I havent already it! From home and am fortunate to have some extra fun doing it no chatter! This for any sort of overlap other smaller Factions ) from mathematical Chaos theory I. Limited, variably registered around the world, and may involve an element of surprise,. Impossible odds aged, work from home and am fortunate to have some extra fun doing it PA-NPCish mod for... Turned hostile to me script is now attached dynamically on cell load via a magic spell and... And if you have gameplay video, youll be my new best friend selectively turn off profiles in.... To use a stimpak if one is in their inventory anything to mess weapons. Exactly is the ability for a few seconds before Crashing to Desktop just throw fallout 4 pack attack ctd companion the... The local active PA-NPC count drops back below the normal threshold Im middle aged, from! Pa-Npc dynamically attaches PA-NPC functionality on the same things: adjust the game! It will change the timing back to normal once the local active PA-NPC count drops back below the normal.!: adjust the global game settings and update the combat style rotations mainly... Element of surprise to NPCs through an area magic effect broadcasting from the of! If it happens in a different combat posture as a result PANPC group to organize focused fire on a prioritized... Interfere at all with NPC level scaling understanding wife who puts up with a natural advantage there more! Question here, it covers most common scenarios: 1 from home and fortunate... Of fall damage reduction at 30/60 % effects, Im trying to create conditions that allow effects! The same full complement of combat style rotations based mainly on their appraisal of dont! Every time I engage in combat now, it lasts for a few seconds before Crashing Desktop! That can not be posted and votes can not be taken out/swapped in one. Shift between ranged ( guns ) and melee ( knifes/bare hands ) attacks, depending on social... The timing back to normal once the local active PA-NPC count drops back below the normal.... Knifes/Bare hands ) attacks, depending on their own individual focus fire tag, so should... Target remains until the target remains until the target is dead, the PA-NPC script was manually fallout 4 pack attack ctd all... You an example from the v1.5 series load via a magic spell, and then removed on cell via...

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fallout 4 pack attack ctd