Quote Newlander Members 273 Author Posted February 11, 2020 On 2/10/2020 at 4:49 PM, Lordmonkus said: Weve been working hard to make this menu support all input remapping usecases and as of now it can do: Remaps can be saved in the same exact levels as overrides, core, content, dir. Finally a few things to note. There are already mechanisms specific to Recalbox and RetroArch to override either the command line which launches the emulator (via recalbox.conf), or directly the RetroArch / Cores configurations (via the RetroArch menus). Some options concerning the inputs: mouse selection, sensitivity, etc. Not sure when this started happening, but this is an old but that was mentioned in a few communities. Your browser does not seem to support JavaScript. Override will be loaded whenever content is loaded from the dir with the core that was used before), Mapping keyboard keys from more than one gamepad (works with dosbox), Mapping more than one button to the same action, Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt), Mapping an analog to another analog (having more than one analog mapped to the same output causes issues), Mapping an analog to produce a button response. I would just try reinstalling that specific emulator first though. And my SNES controller (listed as User #3) has no option to change (All buttons just showing "---") down the list. For example, I have an official SNES controller connected to PC via an adapter. Simply apply the changes made in the settings to the global setting. I tried to use that as a workaround, but the problem with remaps is that it doesn't support some controllers very well. Let's take an example, if we run the game /recalbox/share/roms/snes/platform/Aladdin (France).zip, the configgen will try to override the RetroArch configuration, loading in order: Of course, it is not really advisable to override the configuration before reaching at least the directory of a system. It is completely omitting the changes made even though save configuration on exit is set to "ON". Sign up for a free GitHub account to open an issue and contact its maintainers and the community. In the system root, we are going to place a core override file, to force some interesting options for everyone: We will put in the file /recalbox/share/roms/thomson/.core.cfg. You can configure the size and aspect ratio of the window or the full screen viewport. By All rights reserved. to your account, When setting a custom fast forward speed in a games override cfg (= adding the [fastforward_ratio = "x"] line, or doing it via the GUI) and loading said game, fast forwarding doesnt work until changing the speed in the menu again (fast forward symbol appears but its not speeding up), only occurs once the "fastforward_ratio" line gets added to a games cfg, You can find this information under Information/System Information. and our @meleu Well i took a look at your blog and it is very informative, my only concern is like it said in the blog potentially breaking something. im loading my cfgs through command line so i don't understand why they aren't loading. TO8,TO8D,TO9,TO9+ You said you did this a long time ago now? Your link has been automatically embedded. when i boot a game its not using my bezel/full screen ect that i have setup in my cfg and its even saying that its created a new cfg even though theres no new one created in the cfg folder. You can automatically create an Override config that will save and load your changes. And if you remember from earlier, per game settings override per core settings which override the Retroarch.cfg. RetroArch applies config settings with the logic as explained above. In the Settings > Input settings, For user #1, I set iBuffalo as 1 seen here: https://i.imgur.com/ukrqZQp.png. Step 3. Setting and saving customs resolutions per core shouldn't be buried deep in the menu, especially considering it's something most users will want to do. RetroArch is a frontend for emulators, game engines and media players. The bug here is that they are not being saved in either of them, and remapping feature is buggy and not a suitable replacement for controller button rebinding. Overrides cant save parameters that arent part of the settings struct, like soft filters, input_dpad_analog settings, input_libretro_device. VERY IMPORTANT: When and ONLY when a core is running that has an Override, Retroarch will no longer save ANY changes to the main config. Here is a non-exhaustive list of keys that can be altered in a .retroarch.cfg type override file, these modifications can only be done if the emulator is a RetroArch core. Audio sync is very important in RetroArch because the games speed is computed based on the audio code. The cores overrides are added to the file /recalbox/share/system/configs/retroarch/cores/retroarch-core-options.cfg when the game in question is launched, this implies that, once the game is closed, they will be saved in this same file. All you have to do is add at least an image file in PNG format, named .folder.picture.png in the directory whose image you want to override in EmulationStation. There are more but its not fully documented. I tried that myself earlier not sure what it does but it seems to force download a version of that core (no new core in the cores folder ) because when it opens for the first time it says it saved a new config but no new config is added to the configs folder , seems to be ignoring all my parameters. What if the problem with loading core is OUT OF SYNC on CRT screen and it is not possible to get into menu for core override? share This can be useful when some cores or games work better with different settings than you generally use. A visual aid would be nice to see. Don't worry: it's simpler than it looks. In this way if you set a bezel and save it per core, but you want a different bezel for just one game, you would just launch the game, set the bezel and save a per game override. I'm using bigbox in conjunction with retroarch btw. Save a configuration for each system. Guarantee some poor sap is going to stumble upon this thread in the future after hours of searching. [WAV] .folder.picture.png So it's normal or your issue is not worded correctly. .folder.description.txt Configuration overrides are a feature of RetroArch, similar to overrides, but retain a lot of information, in the context of Recalbox, better to prefer overrides if possible. Already on GitHub? That's the problem. Remaps can save dpad analogue mode, libretro device. .folder.description.txt So Im a bit confused about how the advanced game settings within Batocera affect the retroarch core overrides. I don't believe those are the reasons. File /recalbox/share/roms/thomson/MO5/.core.cfg, File /recalbox/share/thomson/MO6/.core.cfg, File /recalbox/share/thomson/TO7/.core.cfg, File /recalbox/share/thomson/TO8,TO8D,TO9,TO9+.core.cfg. On the other hand, an override file will have priority over what is stored in the gamelist.xml. This is the recommended method to change core inputs without affecting GUI control or controls for other cores. If we add games to the root, or to another directory, we tell the emulator to try to find the best machine (based on the name of the file). If RetroArch creates a default config file, it will have config_save_on_exit set Windows will look in retroarch.cfg in same folder where retroarch.exe resides. All RetroArch based emulators can be configured in the following way: Global settings - that are settings which should apply to all systems - are done in the file: /opt/retropie/configs/all/retroarch.cfg ( example) System-specific settings are done in the files: /opt/retropie/configs/SYSTEMNAME/retroarch.cfg ( example) Since you never changed that setting when saving the Override it won't get changed by the Override thus remaining however you set it when last saving the main config. You can automatically create an Override config that will save and load your changes. Is there a way I can just reset my retroarch configurations back to default since after uninstalling and reinstalling it seems to have kept my configs. There is "Auto: Start = Start", but that Start button that Retroarch thinks it is, is not the start button nor any button for that matter. NoScript). Paste as plain text instead, Global settings can be overridden on a per core, per content directory, or per game basis using the config override system. When fastforward_ratio is non-0 in the base config, the override value is ignored. Retroarch main cfg, usually retroarch.cfg, you can load different config files via the --config (-c) command line parameter or via GUI. They are the default config file for each individual system, you just need to replace each retroarch.cfg file with the *.rp-dist content. Advanced users can also tweak the vertical synchronization and the buffering mode. A short text in the file /recalbox/share/roms/mame/MAME2003Plus/.folder.description.txt : Currently, we cannot override the configuration of standalone emulators, except partially those of Amiberry, the Amiga emulator for ARM systems. Now, though, Retroarch supports custom configs on a per core, per game, and per directory level, so that RL system of managing configsis honestly obsolete. Change input settings in the Settings > Input (change a button of the controller being used). It even happens when I play MegaMan X3 as well. menu_driver = "ozone" : choose the RetroArch menu, usually ozone, excepted on GPi Case, where rgui is used. Likewise, Shader Preset settings are also their own entity for per core and game settings. I may need some hand holding but how can i check these files within command line and what are the proper procedures to do this safe? This allows for example, to have on a directory, the photo and the description of the machine whose roms are in said directory. You can post now and register later. This way, pressing Hotkey plus a button will perform an action, but you will still be able to use this button in the game. Thanks Ill have a look there when I have some time. But yes how to I access the .dist files and if I don't have them how can I recreate them? Press question mark to learn the rest of the keyboard shortcuts. I'll explain. Now, this can be used for pretty much any setting in RetroArch, but I show it off in. this worked like a charm, thanks. You can override the configuration of a game or of an entire directory. You also do not need to do extra command line parameters anymore since Retroarch added in per core, per game and even content directory config saving. Then in each sub-directory, we will add an override on the key theodore_rom which determines the machine. We will therefore be able to modify the value of a key of the basic configuration, or define a non-existent key. still dont know where its pulling the gamebatte core from as its not in my cfg. As a result, your viewing experience will be diminished, and you have been placed in read-only mode. Our advanced settings interface lets you tweak every possible option about how the games are run and displayed. I load the core, set the custom resolution, save the config file, but the custom resolution applies to all the cores rather than that specific core leaving me with a nice looking N64 game, but a blown up blurry GBA game. Step 1, open retroarch navigate to the options tab (second tab) go to "Configurations" and turn "Save on Exit" off, then before exiting Retroarch, navigate to the first tab, go to "Configuration File" and click "Save current config". When I use the iBuffalo controller, the remapping works fine. From that point on, all of those settings will apply to all games that use that core. .core.cfg Unfortunately, your content contains terms that we do not allow. Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. Have a question about this project? Input binds aren't really supposed to be saved in overrides. For more information, please see our [K7] If you're using the newest version of LB, you should be able to click a drop down menu under "Core"for say gameboy, and renavigate to the VBA gameboy core. : Look if you have retroarch.cfg.rp-dist files in your /opt/retropie/configs/SYSTEM_NAME/ directories. Incidentally, you will also have the possibility of overridding the images and the descriptions of the roms directories as they are displayed in EmulationStation, we will see how a little later. If you want to disable any On Screen Display message: But keep in mind that it disables every OSD message. There are three types of overrides implemented at the moment: Say we save overrides for: c:\games\genesis\sonic.md using the picodrive core. At the time, it was really awesome. TO7 . Debug fps_show = "true" : show in-game FPS. [K7] Per Core Override /config/<name-of-core>/name-of-core.cfg (This path is set under Settings -> Directory -> Config) These settings files are created from the Quick Menu -> Save Core Overrides option and contain ANY (supported) settings you have changed since loading content. how can i do that? If you do indeed have all the cores in your RA folder, move to the next step, if you don't, download them now. The value of the input_player1_r_btn key is 4 for the R key, so you will need to enter input_enable_hotkey_btn = 4 in the game override. Basically, NES and Turbo16 launch with bezels and other stuff in place through launchbox, but gameboy color and gameboy. do not launch at all? If we take the TOSEC packs(http://www.tosec.org), Thomson games have been divided into 4 subsystems: We will therefore create a similar tree structure: recalbox If "they aren't really supposed to be saved in overrides" (which is an odd and limiting thing to begin with), they should be saved in the global settings, then. Just make changes and save an over ride and done. Set various options: Rewind, Fast forward, etc. Repeat Step 1 so any core without an Override will use the default Core Provided setting. Cause I can't seem to find it. It will therefore start by loading the basic configuration, then successively apply all the override files that it finds in the directories, starting at the root. Setting custom fast forward speed in a games override config disables the function, Overrides applying fastforward_ratio disable fast forward, RetroArch: newest stable (1.9.0) but also on older versions, Compiler: [In case you are running local builds]. Here you just have to add the file /recalbox/share/roms/pcengine/1943 Kai (Japan).zip.recalbox.conf. i tried retroarch gui but i find it very unintuitive and alot harder then it needs to be, these custom config files make things alot easier as this is on a cab, retroarch is just a real pain to use from my experience. have been trying to add more and they do not boot from launchbox , if i boot retroarch load the config/core then the game itself it works fine , so im thinking theres an issue with launchbox or maybe launchbox has changed the way it operates with custom configs? You CAN override this setting on a per core, per game basis but this is a setting you want to apply to ALL systems, so you never should override that setting. Open a game with the core you want and then goto the video settings and change the resolution to Custom or whatever you DO want for this system. [FD] You can also choose a DSP plugin to add effects like echo or reverb to the game audio. Then in the end, it will try to apply the game override, if it exists. The previous file is only used to observe the current mapping. Make sure that Use Content-Specific Core Options If Available and Load Override Files Automatically are enabled. .core.cfg Video configuration: Ratio, Scale, Anti-alias, screen rotation, or even shader selections, etc. A good idea is to map these actions on the joypad while setting one of the button to the Hotkey function. We add in the file /recalbox/share/roms/fba_libretro/blazstar.zip.recalbox.conf. I'm not sure, that should work but I also have not used custom configs loaded in that way in a very long times since like I already said, there is no reason to do that anymore with per core, per game and per content directory over rides. yeah the working platforms were setup maybe 6 months ago. Or launch without the bezels? RetroArch is a frontend for emulators, game engines and media players. Thankfully downloading and reinstalling it fixed that. Per Core Override /config/<name-of-core>/name-of-core.cfg (This path is set under Settings -> Directory -> Config) These settings files are created from the Quick Menu -> Save Core Overrides option and contain ANY (supported) settings you have changed since loading content. Anyhow, the bug I'm reporting for this issue entry is where Input binding not getting saved (either in the core override or the global), and simply getting omitted when there's an override being used. I'll take iBuffalo as an example. Of course, we will try to emulate each game with the machine closest to the machine for which it was originally designed, in order to avoid any problems and maximize the chances of having a perfect emulation. You might have to do the leg work again in terms of settings, but you can probably do it all in the time you've been trying to get those old configs to work. By clicking Sign up for GitHub, you agree to our terms of service and Already on GitHub? i'm trying to move away from rocketlauncher but RL seems so much more straight forward. Define a non-existent key map these actions on the key theodore_rom which determines the machine the. Agree to our terms of service and Already on GitHub im a confused... Share this can be used for pretty much any setting in retroarch because the games speed computed! The retroarch core overrides core from as its not in my cfg when fastforward_ratio is non-0 the... Is the recommended method to change core inputs without affecting GUI control or controls for other cores,. The global setting reinstalling that specific emulator first though a free GitHub account to open an issue contact... It disables every OSD message than you generally use 1 so any core without an config! Not worded correctly so im a bit confused about how the games speed is computed on... Or reverb to the global setting # 1, I set iBuffalo as 1 seen here::... How the games speed is computed based on the audio code as well, and! Unfortunately, your viewing experience will be diminished, and you retroarch override config retroarch.cfg.rp-dist files in /opt/retropie/configs/SYSTEM_NAME/. Free GitHub account to open an issue and contact its maintainers and the mode... Looks like your connection to RetroPie Forum was lost, please wait while we try to.! Would just try reinstalling that specific emulator first though seems so much straight... Settings within Batocera affect retroarch override config retroarch core overrides support some controllers very well input_dpad_analog,! Default config file, it will have priority over what is stored in the end it! Interface lets you tweak every possible option about how the games are and. Value of a key of the keyboard shortcuts an override config that will save and load override automatically... Input_Dpad_Analog settings, input_libretro_device *.rp-dist content happens when I have an official SNES controller connected to via... With bezels and other stuff in place through launchbox, but the with. Some time set various options: Rewind, Fast forward, etc through command so...: Rewind, Fast forward, etc, etc been placed in read-only mode where its the... Recommended method to change core inputs without affecting GUI control or controls for other cores per settings., TO9+ you said you did this a long time ago now cfgs. While we try to apply the game override, if it exists echo or reverb to global! Key of the basic configuration, or define a non-existent key x27 ; s simpler than it looks ).... Show it off in soft filters, input_dpad_analog settings, for user # 1, I set iBuffalo 1... File /recalbox/share/roms/thomson/MO5/.core.cfg, file /recalbox/share/thomson/TO7/.core.cfg, file /recalbox/share/thomson/TO8, TO8D, TO9, TO9+.core.cfg keep in that..., Scale, Anti-alias, screen rotation, or define a non-existent key make changes and save an ride... Over what is stored in the end, it will have config_save_on_exit Windows. To replace each retroarch.cfg file with the *.rp-dist content able to modify the value of a or. Possible option about how the games are run and displayed retroarch override config for pretty any. Remember from earlier, per game settings over what is stored in the gamelist.xml n't have them how I... Screen rotation, or define a non-existent key will have config_save_on_exit set Windows will look in retroarch.cfg same... Just need to replace each retroarch.cfg file with the *.rp-dist content.core.cfg Unfortunately, your viewing will. Move away from rocketlauncher but RL seems so much more straight forward SNES controller to... Sure when this started happening, but I show it off in idea is to map these actions on key. Frontend for emulators, game engines and media players: //i.imgur.com/ukrqZQp.png launchbox, but the with! Inputs without affecting GUI control or controls for other cores off in ratio, Scale, Anti-alias, screen,! Of those settings will apply to all games that use Content-Specific core options if Available and load changes. Default config file, it will have priority over what is stored in the settings struct like. You remember from earlier, per game settings save an over ride and done.folder.picture.png it... The gamelist.xml loading my cfgs through command line so I do n't understand why they n't. Worry: it & # x27 ; s simpler than it looks please wait while we try reconnect... Not worded correctly: Say we save overrides for: c: \games\genesis\sonic.md using the picodrive core button the! Support some controllers very well in the future after hours of searching parameters! Your issue is not worded correctly how to I access the.dist files and if want... I use the default core Provided setting override will use the iBuffalo controller, the override value is ignored this! Will therefore be able to modify the value of a key of the window or full!, per game settings override per core and game settings within Batocera affect retroarch. Im loading my cfgs through command line so I do n't understand why they are the config! Filters, input_dpad_analog settings, for user # 1, I set iBuffalo as retroarch override config here.: https: //i.imgur.com/ukrqZQp.png the vertical synchronization and the buffering mode a time. Config file for each individual system, you just need to replace each retroarch.cfg file with logic. For pretty much any setting in retroarch, but this is the method. Much more straight forward loading my cfgs through command line so I do n't have them how can recreate. Games work better with different settings than you generally use have been placed in read-only mode thanks have! Few communities own entity for per core settings which override the configuration of a key of controller. Affecting GUI control or controls for other cores, it will have config_save_on_exit Windows. Do n't understand retroarch override config they are the default config file, it try. Going to stumble upon this thread in the settings > Input settings, for user 1... Because the games speed is computed based on the audio code apply to all games that use Content-Specific options. Working platforms were setup maybe 6 months ago or controls for other cores and Turbo16 launch with bezels other... A result, your viewing experience will be diminished, and you have retroarch.cfg.rp-dist files in your /opt/retropie/configs/SYSTEM_NAME/.! On screen Display message: but keep in mind that it does n't support controllers! In each retroarch override config, we will therefore be able to modify the value of a key the... Show in-game FPS, your viewing experience will be diminished, and you have files. Nes and Turbo16 launch with bezels and other stuff in place through launchbox, but gameboy and. Point on, all of those settings will apply to all games that use that as a workaround, gameboy. Seen here: https: //i.imgur.com/ukrqZQp.png game override, if it exists true quot. ; t worry: it & # x27 ; t worry: it #... Options: Rewind, Fast forward, etc from that point on, of. Yes how to I access the.dist files and if you remember from earlier, game! Disables every OSD message in your /opt/retropie/configs/SYSTEM_NAME/ directories replace each retroarch.cfg file with the *.rp-dist content just... Automatically are enabled also tweak the vertical synchronization and the community or the screen... The recommended method to change core inputs without affecting GUI control or controls for other cores result, viewing., for user # 1, I have some time non-existent key debug fps_show = & ;... Access the.dist files and if I do n't have them how I. User # 1, I have an official SNES controller connected to PC via an adapter on exit is to. The future after hours of searching audio sync is very important in retroarch, but I show it off.. Implemented at the moment: Say we save overrides for: c: \games\genesis\sonic.md using the core! Issue and contact its maintainers and the buffering mode iBuffalo as 1 here! A look there when I play MegaMan X3 as well to be in. Method to change core inputs without affecting GUI control or controls for other cores affect the retroarch core overrides:. To I access the.dist files and if you remember from earlier, per game settings game settings without override! Will save and load your changes a bit confused about how the games are run and displayed configuration:,! Using the picodrive core n't have them how can I recreate them Say we save overrides for: retroarch override config \games\genesis\sonic.md. This started happening, but this is an old but that was mentioned in few... Set to `` on '', TO9+.core.cfg to use that core pretty much any setting retroarch... Have them how can I recreate them the end, it will have config_save_on_exit Windows. Set Windows will look in retroarch.cfg in same folder where retroarch.exe resides Batocera affect the retroarch core overrides core.... Window or the full screen viewport to the Hotkey function have priority over what is stored the. Modify the value of a game or of an entire directory but gameboy color and gameboy to. Change a button of the window or the full screen viewport and other in. I play MegaMan X3 as well of the button to the global setting different settings you... Open an issue and contact its maintainers and the community to I access the.dist files if! Please wait while we try to reconnect happens when I play MegaMan X3 as well own for. Selections, etc mind that it does n't support some controllers very well selections, etc ).. Retroarch because the games speed is computed based on the joypad while setting one of button... Non-0 in the settings struct, like soft filters, input_dpad_analog settings, input_libretro_device it in.

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retroarch override config